WARGAMING
AVAILABLE NOVEMBER, OUR FINEST PUBLICATION TO DATE
Wargaming in History Series: Charles Grant’s The Seven Years’ War Krefeld, Sandershausen and Lutterberg – 1758
Charles Grant, with Phil Olley, begin this exciting new series, providing a detailed study of the historic battles of Krefeld, Sandershausen and Lutterberg in the Seven Years War, together with detailed reconstructions of the battles – or part of the battles – recreated on the wargames table. In addition is a new section covering the use of Free Corps and the necessary adaptations to the Grant rules. This is wargaming at its best and most exciting. 140 pages, quality hardback edition with colour photographs throughout and including 15 exclusive free corps uniform plates by Bob Marrion. Ken Trotman Publishing at its best!
R017: Krefeld, Sandershausen and Lutterberg – 1758 £29.95
R018.GRANT (C.) THE WAR GAME. Facsimile of 1971 edn., 205pp., small 4to, fully illus. & including 2 new colour plates & a 12pp. summary of the rules, P.B. 2007. Our highly praised reprint (with new material) of Charles Grant’s classic study of how to wargame the 18th century period. Appeals to ‘Old School’ and ‘New School’ wargamers alike. Better than that, it is also a wonderful read! £20.00
R019.GRANT (C.S.) THE WAR GAME COMPANION. 192pp., small 4to, illustrated throughout with photos., tables & diags., 6 colour plates, P.B. 2008. In this new volume Charles Stuart Grant, the original author's son, adds considerable new information on the Grants' armies, scenarios & tips mostly for 18th century & American Civil War wargaming, wargames campaigns, refighting Lobositz, Guilford Courthouse & a variant of Gettysburg, new rules & playsheets. This beautiful book is a must for every eargamer whether using large-scale armies or just enough for an enjoy-able skirmish - Wargaming at its most fun! £22.50
R020.YOUNG (P.) & J.LAWFORD CHARGE! OR HOW TO PLAY WARGAMES. Facsimile of 1967 edn., 122pp., small 4to, fully illus., P.B. 2008. Charge! Is one of the most enduring & delightful of books about wargaming, being both simple & more complex rules invented by the authors for playing mostly 18th century wargames. It is also
informative of the period, devilishly witty, and full of fun. Refight those great campaigns of the past: Blasthof Bridge and Sittangbad, full of valiant soldiery and incompetent generals. £16.50
R021.ANSELL (B.) THE RULES WITH NO NAME: OR A FISTFUL OF DICE. 136pp., fully illus.in colour. 2009. Set in the American Old West where life was cheap and survival was key, these wargaming rules are for all gamers to play, detailing how players can choose to extend and adapt the rules to suit their own levels of skill. These are intended primarily as a straightforward, simple set of Western gunfight rules, suitable for a quick, cheerful game, possibly involving a large number of participants. £25.00
R022.ARNOLD (J.) & R.REINERTSEN BATTLES FOR EMPIRE: NAPOLEONIC WARGAME SCENARIOS 1807 & 1809. 78pp., 4to, fully illus.incl.colour photos. & maps, ring binding P.B. 2009. 13 detailed scenarios that can be played with any set of rules, compiled by the great expert historian of the period James Arnold. £27.50
R023.CURRY (J.) Ed: VERDY’S FREE KRIEGSPIEL INCLUDING THE VICTORIAN ARMY’S 1896 WARGAME. 161pp., illus., P.B. 2008. This book includes the classic translation of the 1896 Prussian 'Free Kriegspiel', describes why and how to run the war game with a minimum of rules. £12.50
R024.FEATHERSONE (D.) WAR GAMES. Revised from the 1962 edn.by John Curry, 156pp., illusd., P.B. 2008. The success of Donald Featherstone's first wargaming book was responsible for launching the modern hobby of warganming into the civilian market. It contained an introduction to the hobby, how to set up a wargames campaign and three sets of rules (ancients, ACW & WW2). £12.50
R025.FEATHERSTONE (D.) DONALD FEATHERSTONE’S WARGAMING CAMPAIGNS. 228pp., illus., P.B. 2009. The first book to deal with the art of creating a series of related battles and linking them into campaigns. £13.95
R026.FEATHERSTONE (D.) DONALD FEATHERSTONE’S LOST TALES INCLUDING WARGAMES RULES 300BC TO 1945. 203pp., illus., P.B. 2009. Diverse material from a lifetime’s experience of wargaming with 15 chapters & no less than 12 sets of Don’s favourite rules. £13.95
R027.FEATHERSTONE (D.) SKIRMISH WARGAMING. Revised from the 1975 edn.by John Curry, 134pp., illus., P.B. 2008. Skirmish Wargaming was the first widespread set of popular rules for playing skimish level battles on the table top with handfuls of figures a side. £12.50
R028.FEATHERSTONE (D.) SOLO WARGAMING. Revised from original edn. by John Curry, 204pp., illus., P.B. 2008. This book was a recognition that the majority of wargaming was solo when it was published. It aimed to put forward multiple ideas for how to enjoy fighting on the table top while representing both sides. £12.95
R029.FEATHERSTONE (D.) ADVANCED WAR GAMES. Revised from the 1969 edn.by John Curry, 232pp., illus., P.B. 2008. £13.95
R030.FEATHERSTONE (D.) NAVAL WAR GAMES. Edited by John Curry from the original edn., 258pp., illus., P.B. 2008. This book introduces wargamers to the fun of naval games. Using straightforward rules that reflect the period and encourage historical tactics, the rules in the book avoid the overly complex path that some later naval rules took. £14.95
R031.FLETCHER (M.) & K.DALLIMORE NAPOLEON: NAPOLEONIC RULES AND CAMPAIGNS FOR GAMING WITH PAINTED MINIATURES. 232pp., 4to, 436 colour photos., 26 colour diags., 28 b/w illus., 12 maps. 2009. Includes many articles that set the scene for ensuing battles by detailing the Wars' historical. For the miniature painters and collectors, Matthew Fletcher has written a section showing how to speed paint an army that any wargamer would be proud of, and Kevin Dallimore reveals his secrets behind painting outstanding Napoleonic models using his world-renowned three-colour method. For the gamer, Matthew Fletcher has created a truly unique set of rules that are simple to understand and play; rules that will provide an evening of fun and entertainment for all, with diagrams, figure photographs, illustrations and maps. £25.00
R032.GORE (T.) MEDIEVAL WARFARE: RULES FOR MEDIEVAL BATTLES 450-1515 AD. 168pp., 4to, 80 colour illus., 172 b/w illus., 36 diags. & maps. 2009. These rules are intended to give an intense, exciting and mentally challenging game to those who enjoy a test of wills. Players must make many tactical decisions each turn and these will have more of an effect on the outcome of the game than the luck of the dice. Each turn, tactical decisions will be made by the player. Some are simple; to charge or to defend. Others are not; whether to fire an intensive arrow barrage and run low of missiles, or to hold back and trust your accuracy will be enough to blunt the enemy charge. Which units you choose to move each turn may give away your strategy, or perhaps deceive your opponent into committing his reserves.. £25.00
R033.GRANT (C.) NAPOLEONIC WARGAMING. The original classic by Charles Grant, of 160pp., illus.incl.8 colour plates, plus a new supplement by Charles Stuart Grant of 26pp., mostly illus.in colour. 2008. In the continuing mood of bringing back the classic wargaming books, a fine reprint with valuable new material. £25.00
R034.GRANT (C.), etc. BATTLEGAMES TABLE TOP TEASERS VOL.1. 74pp., 4to, fully illus.in colour, P.B. 2008. The magnificent Battlegames magazine produces a fine set wargame scenarios & situations to inspire every type of wargamer, beautifulyy illustrated & quite irresistable. £10.00
R035.GRIFFITH (P.) PADDY GRIFFITH’S NAPOLEONIC WARGAMING FOR FUN. Reprint of 1980 edn.with new introduction by Arthur Harman, 171pp., illus., P.B. 2009. Paddy Griffith’s rules were designed to capture the enthusiasm generated by the Airfix issue of Napoleonic soldiers and make a workable, enjoyable game out of them. £12.95
R036.PRIESTLEY (R.) 1644: RULES FOR BATTLES OF THE ENGLISH CIVIL WAR. 112pp., 4to, illus.in colour, P.B. Wargaming rulebook 1644 provides a detailed insight into the English Civil War, together with plenty of additional help and advice to enable all wargamers to get maximum enjoyment from playing an interesting and challenging game devised by one of the best writers in the wargames industry, Rick Priestley. 1644 has many facets; it is not just a set of wargaming rules. It includes painting guides, background articles on the Bishops Wars, the English Civil War and the Thirty Years’ War, together with information about uniforms, troop types and artillery, as well as army lists for both the experienced and novel wargamer. £20.00
R037.PRIESTLEY (R.) BLACK POWDER: BATTLES WITH MODEL SOLDIERS IN THE AGE OF THE MUSKET. 182pp., 4to, fully illus.in colour. 2009. Black Powder is Warlord Games' first publication. It is a beautiful book in its own right with hundreds of colour photo of the most exquisitely painted model soldiers taken from the world’s foremost collections. The rule book's intention is inspire a collector to play gentlemanly games with their collections of soldiers with friends where the emphasis is on the spirit of the period, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon’s wars, there really is something to keep everyone happy. £30.00
R038.THOMAS (N.) NAPOLEONIC WARGAMING. 160pp., 16 colour plates, P.B. 2009. Following his successful Ancient and Medieval Wargaming Neil Thomas provides a brand new set of rules for Napoleonic wargaming. £16.99
R039.THOMAS (N.) ANCIENT AND MEDIEVAL WARGAMING. 276pp., 12 b/w & 16 colour illus., P.B. 2007. Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Each section has its own set of rules and much expanded army lists. £18.99
R040.THOMAS (N.) WARGAMING: AN INTRODUCTION. 192pp., 30 colour illus., P.B.2005. Practical advice on how to collect and paint wargames armies, together with all the information and rules needed to fight wargames over a huge historical timespan. Offers simple, playable and realistic rules for a variety of historical periods, from ancient warfare to the Second World War. £14.99
R041.WESENCRAFT (C.) CHARLIE WESENCRAFT’S WITH PIKE AND MUSKET: SIXTEENTH- AND SEVENTEENTH- CENTURY BATTLES FOR THE WARGAMER. 204pp., illus., maps, P.B. 2009. £12.95
R042.WESENCRAFT (C.) PRACTICAL WARGAMING. Revised from the 1974 edn., 216pp., illus., P.B. 2008. The book was written in 1974 with the aim of providing the reader with easily playable sets of rules that were more realistic than Featherstone's early rules. Most of rules involve the use of stands to represent units rather than individual figures. £12.50


Ken Trotman Ltd Generated 05/11/2009 12:16:39